Super Destruction
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Super Destruction
OK, I have a really good project idea, I have decided to call it "Super Destruction" basically, what I am to have at the end of this is a ROM of Super Metroid that is easy to edit and the data to work with, I am going to manually clean out the ROM by following pointers and deleting the correct amount of data, while I am doing this, I want to record all the useful hex values of data I can find, and record them here, after recording them I am going to write up a lot of documents relating to this and hopefully will be a great success.
Please excuse me if I double post or something, as I will be trying to keep this as organised as possible, and multiple posts may be the only option.
If anyone wants to help then the best place to start would be to isolate sizes of useful data like enemies and post there hex here, I will take note and should make things a lot faster.
Please excuse me if I double post or something, as I will be trying to keep this as organised as possible, and multiple posts may be the only option.
If anyone wants to help then the best place to start would be to isolate sizes of useful data like enemies and post there hex here, I will take note and should make things a lot faster.
Re: Super Destruction
This is a really great idea. I've occasionally thought of doing something like this myself for Zero Mission or trying to clean up the event system in Fusion, but I'm apparently lazier than you.
uNsane- GBA Moderator
- Location : A couple parsecs south of sanity.
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