New Super Metroid Hack

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New Super Metroid Hack

Post by Matthew88 on Mon Apr 20, 2009 12:16 pm

Hello Everyone. I am new here. I have been in the chat for a while now, but this is my first post. I have a new Super Metroid Hack. I do not have a name for it yet, but I have it up on YouTube and thought you might want to check it out. I know it lacks a lot, but keep in mind it is still in the early stges right now. Please tell me what you think. You can leave a comment on YouTube or here. Thanks! Here is the link: http://www.youtube.com/watch?v=aQDhpGpHhO8

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Matthew
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Re: New Super Metroid Hack

Post by Crys on Mon Apr 20, 2009 5:53 pm

I find the lack of tile variation disturbing.
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Re: New Super Metroid Hack

Post by uNsane on Mon Apr 20, 2009 8:09 pm

Crys wrote:I find the lack of tile variation disturbing.
I find your lack of faith disturbing.

But yeah, some variation would be a bit nice.

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Re: New Super Metroid Hack

Post by Silver Skree on Tue Apr 21, 2009 9:31 pm

lern 2 aesthetic bettar
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Re: New Super Metroid Hack

Post by Matthew88 on Wed Apr 22, 2009 12:04 am

Hello. Thanks for the input. I still have a lot to learn about SMILE, and that's why my current work is so plain. As I get to know more, you will see more of a variation and different routes from what was originally in the game. Please bear with me. I still need to learn how to add more doors to a room and make them vary from their original positions. I also need to learn how to work scroll PLMs. I pretty much know how to convert distances to hex and how to re-point doors. One more thing I need to know is how to make Samus appear at the right spot when entering an altered door. If anyone can help with any of these things, please reply here. Thanks!

Matthew
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Re: New Super Metroid Hack

Post by GF_Kennon on Wed Apr 22, 2009 3:19 am

You could ask us in the questons in the smile help thread, or the chat room, though asking in the smile help thread is prefered in my opinion as it would be a usefull archive of infomation for later use, as for the lack of variation, randomise a bit with damaged tiles from the set and the background is missing in the landing site, and becomes glitchness when you get an item, make the FX2 0000 in the pointers list and make the BG pointer to one with the rooms BG. or just use custom layer 2 for a good BG, why not try a pallet hack, dont change 0-3 as there CRE but try messing with the other pallets, see what you make, ill be making some pallet hacks for the website soon so if you want some, just use them, and what did you do to the Tourizo, you made a glitch blargh *GF_Kennon's fave boss is the Tourizo*, i dont have time to watch the rest of the video as im quite busy, so ill talk about that later.

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Re: New Super Metroid Hack

Post by Zhs2 on Tue Apr 28, 2009 1:52 pm

I agree with the consensus of this thread: Nice mapping, needs moar tilesets. Everyone is tired of seeing the same old thing that is Super Metroid, not to mention your rooms are vastly empty. Not to be an idea thief, but Grime's methodology of reusing tiles in other tilesets is way sexy (not to mention DMantra's vanilla style, wherein all of the tiles are used to strategically it's just beautiful.)

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Re: New Super Metroid Hack

Post by Big Gay Cell on Wed Apr 29, 2009 12:18 am

Agreed. Spend some time creating some background textures, and some variation in platforms/ground. Looking good, though. Keep at it.
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