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SMILE Release/Help Thread

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Thane
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Post by Bloodsonic Mon Mar 09, 2009 7:33 pm

GF_Kennon: i am jacking your post bloodsonic to add the latest smile version 2.10

This thread is here for asking questions about the Super Metroid editing program, SMILE.
If you have any questions, don't be afraid to ask [:
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Post by Zhs2 Thu Mar 12, 2009 11:00 am

Cleaned up a bit of this thread, since I'd made the posts a bit obsolete with my new thread. :] Feel free to suggest any other certainly helpful SM links there, guys!
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Post by Jathys Sat Mar 14, 2009 12:43 am

SMILE 2.10 released today. Since 2.00, the basic changes include:
-Translations (basic menus) for English, French, Finnish, and Latin.
-Quickmet/RoomTest now allows heat rooms and glowing colors (and any other FX1 effects it was denying before)
-32x32 mode has had a few fixes (particularly when cloning doors)
-Tile Type Preview (used to be double click) is a bit less quirky and stays enabled as you select different tiles or place tiles down
-Several bug/glitch fixes, including that really annoying bug... you know the one I mean
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Post by Thane Wed Apr 22, 2009 2:28 pm

Ok I just used the yellow door cap in the landing site for an expansion and now when i try to enter the upper-rightmost room the game blacks out.
how do i fix this?
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Post by GF_Kennon Wed Apr 22, 2009 3:56 pm

Hmm, that should be ok, you just changed the door into a power up which has nothing to do with the room, my suggestion is that try and open up the room in smile, and if you cant then you have broke something in there, overwriten it, but i doubt it, if you can open it, then its most likley just an enemy with bad settings, have you changed the enemies in that room, if so the new enemies might not like the current settings and be causing the room to crash, its most likley the enemies, so have a look and see for me.
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Post by Thane Wed Apr 22, 2009 4:34 pm

OK i had edited the room so i went and checked all my edits and enemies to see if everything was OK then i saved it and now its working fine.
Thing is, i didn't change anything so i don't know what was causing it but it works now so whatever.
Thanks for your help.
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SMILE Release/Help Thread Empty TRYING to edit with SMILE

Post by Matthew88 Mon May 04, 2009 4:30 pm

I've been having a few problems with editing lately. I recently learned how to add doors to rooms lately with a hex editor. I have been having problems with these new doors though. When I try to enter the door it goes through, but doesn't appear on the right spot in the room once entered. My question: How do you get the right "coordinates" for the room you want the door to lead to? I can make a video of what I'm talking about if needed. Thanks!

Matthew
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Post by Zhs2 Mon May 04, 2009 4:56 pm

Merged to the SMILE Help thread. Ask your questions here next time, kthx? Wink

Oh, and I'll try to answer your question, too. When you hover over a door in SMILE and press D, the door editor comes up. (You may have already known that, though. :3) For example, the one that pops up in Crateria's landing site over the door at the very bottom-left corner:
SMILE Release/Help Thread DoorEditor

See the properties I've so conveniently labeled "X" and "Y"? Those number boxes determine the scroll box Samus will warp to when she enters the room you set the door to go to! I think the two boxes left of X and Y (from left to right, "Xi" and "Yi") determine where exactly in the scroll box Samus warps. Fiddle with it and see! Big grin

EDIT: GF_Kennon wrote up a section on door cloning, which I include here:
press C on a door, and name it. then go to the door editor where you will see door 1 and door 2... clone door 1, go to door 2, edit the properties, click the name for door one and click transfer properties. then do the same thing the other way around, and once you finish, click clear clone doors. dont forget to remember and save the room!
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Post by DSO Wed May 06, 2009 6:15 pm

Once I finish doc'ing all the FX glow palettes, I'll post how to edit them. Here's a proof of concept.

BWAR
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Post by Thane Thu May 07, 2009 10:59 am

I know in an older version of smile you could just click on a door and it would ask if you wanted go to the next room whilst editing.
How do you do this in this new version?
Thane
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Post by Crys Thu May 07, 2009 11:34 am

Thane wrote:I know in an older version of smile you could just click on a door and it would ask if you wanted go to the next room whilst editing.
How do you do this in this new version?
Ctrl + E on door tile to enter.
Ctrl + D on door tile to edit doors in that room.
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Post by DSO Thu May 07, 2009 12:03 pm

You don't need to hold control though.
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Post by Thane Thu May 07, 2009 9:41 pm

Thanks Crys, it really is a convenient feature.
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Post by DSO Fri May 08, 2009 1:37 am

Here's all the locations of the FX glow palettes, along with some instructions on editing them.

First of all, you must only have the one line of colors you're editing visible. There's generally two colors in-between each line in SABS. Here's a picture to show what I mean. (It's of Glow pink-purple in Brinstar)

SMILE Release/Help Thread FXE1

Now, there's 8 colors for each bright to dark transition. However, as you'll see when you read the information, glow Pink Purple only affects 6 colors. That's what I mean when I say there's two colors between each line. You must have nothing but a single line visible, and by that I mean only the colors that the FX palette uses, and not the "In-between" ones. Like this.

SMILE Release/Help Thread FXE2

Unfortunately, there's not a good way to get around this limitation, as ignoring it will cause the game to crash and there's no other way unless you know how to convert the numbers into colors in your head and do it all with a hex editor (Would take longer that way anyway). I know it stinks because sometimes you forget if you want the row you're working on to be brighter or darker than the last one, especially since you can't really see the previous one to compare if it's even darker or not... but IMO the effort can be worth it, especially if you design a tileset and the glows to merge together.

Spoiler tagged for page shortening justice.
Spoiler:


Last edited by Zhs2 on Mon May 11, 2009 9:43 am; edited 1 time in total (Reason for editing : Spoiler tag'd)
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Post by Zhs2 Fri May 08, 2009 8:48 am

DSO wrote:You don't need to hold control though.
For clarification, the Ctrl key shows the liquid level in the room you're currently editing. I don't THINK SMILE has any Ctrl/Alt/Shift key combinations at all. Suspect

DSO wrote:Wall o' info
/me memos the url of this post to Grime
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